Change BuiltInNetworkBehaviorConfig.loss_percent to double
This should allow greater precision in the lower ranges of packet loss. Bug: chromium:41175925 Change-Id: Ia35059ad673a3782443b23772511b0b952b07ce7 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/341263 Commit-Queue: Florent Castelli <orphis@webrtc.org> Auto-Submit: Florent Castelli <orphis@webrtc.org> Reviewed-by: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/main@{#41822}
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@ -71,7 +71,7 @@ NetworkEmulationManager::SimulatedNetworkNode::Builder::capacity_Mbps(
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NetworkEmulationManager::SimulatedNetworkNode::Builder&
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NetworkEmulationManager::SimulatedNetworkNode::Builder::loss(double loss_rate) {
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config_.loss_percent = std::round(loss_rate * 100);
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config_.loss_percent = loss_rate * 100;
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return *this;
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}
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@ -60,8 +60,8 @@ struct BuiltInNetworkBehaviorConfig {
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int delay_standard_deviation_ms = 0;
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// Link capacity in kbps.
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int link_capacity_kbps = 0;
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// Random packet loss.
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int loss_percent = 0;
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// Random packet loss, range 0 to 100.
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double loss_percent = 0.;
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// If packets are allowed to be reordered.
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bool allow_reordering = false;
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// The average length of a burst of lost packets.
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