Android: Add SurfaceTextureHelper for creating and managing SurfaceTextures
Add new helper class to create and synchronize access to SurfaceTextures. The plan is replace the SurfaceTexture in MediaCodecVideoDecoder in a follow-up CL and remove the SurfaceTexture.updateTexImage() call in VideoRendererGui. BUG=webrtc:4993 R=hbos@webrtc.org Review URL: https://codereview.webrtc.org/1342713003 . Cr-Commit-Position: refs/heads/master@{#9938}
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@ -157,9 +157,7 @@ public final class EglBase {
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public void release() {
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checkIsNotReleased();
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releaseSurface();
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// Release our context.
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EGL14.eglMakeCurrent(
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eglDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT);
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detachCurrent();
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EGL14.eglDestroyContext(eglDisplay, eglContext);
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EGL14.eglReleaseThread();
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EGL14.eglTerminate(eglDisplay);
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@ -178,6 +176,14 @@ public final class EglBase {
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}
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}
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// Detach the current EGL context, so that it can be made current on another thread.
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public void detachCurrent() {
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if (!EGL14.eglMakeCurrent(
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eglDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT)) {
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throw new RuntimeException("eglMakeCurrent failed");
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}
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}
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public void swapBuffers() {
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checkIsNotReleased();
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if (eglSurface == EGL14.EGL_NO_SURFACE) {
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@ -0,0 +1,188 @@
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/*
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* libjingle
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* Copyright 2015 Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.webrtc;
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import android.graphics.SurfaceTexture;
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import android.opengl.EGLContext;
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import android.opengl.GLES11Ext;
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import android.opengl.GLES20;
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import android.os.Build;
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import android.os.Handler;
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import android.os.HandlerThread;
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import android.os.SystemClock;
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import android.util.Log;
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import java.util.concurrent.TimeUnit;
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/**
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* Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified
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* of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with
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* the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be
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* called in order to receive a new frame. Call disconnect() to stop receiveing new frames and
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* release all resources.
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*/
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public final class SurfaceTextureHelper {
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private static final String TAG = "SurfaceTextureHelper";
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/**
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* Callback interface for being notified that a new texture frame is available. The calls will be
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* made on a dedicated thread with a bound EGLContext. The thread will be the same throughout the
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* lifetime of the SurfaceTextureHelper instance, but different from the thread calling the
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* SurfaceTextureHelper constructor. The callee is not allowed to make another EGLContext current
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* on the calling thread.
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*/
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public interface OnTextureFrameAvailableListener {
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abstract void onTextureFrameAvailable(
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int oesTextureId, float[] transformMatrix, long timestampNs);
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}
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private final HandlerThread thread;
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private final Handler handler;
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private final EglBase eglBase;
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private final SurfaceTexture surfaceTexture;
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private final int oesTextureId;
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private final OnTextureFrameAvailableListener listener;
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// The possible states of this class.
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private boolean hasPendingTexture = false;
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private boolean isTextureInUse = false;
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private boolean isQuitting = false;
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/**
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* Construct a new SurfaceTextureHelper to stream textures to the given |listener|, sharing OpenGL
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* resources with |sharedContext|.
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*/
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public SurfaceTextureHelper(EGLContext sharedContext, OnTextureFrameAvailableListener listener) {
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this.listener = listener;
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thread = new HandlerThread(TAG);
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thread.start();
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handler = new Handler(thread.getLooper());
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eglBase = new EglBase(sharedContext, EglBase.ConfigType.PIXEL_BUFFER);
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eglBase.createDummyPbufferSurface();
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eglBase.makeCurrent();
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oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
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surfaceTexture = new SurfaceTexture(oesTextureId);
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surfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() {
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@Override
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public void onFrameAvailable(SurfaceTexture surfaceTexture) {
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hasPendingTexture = true;
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tryDeliverTextureFrame();
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}
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}, handler);
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// Reattach EGL context to private thread.
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eglBase.detachCurrent();
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handler.post(new Runnable() {
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@Override public void run() {
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eglBase.makeCurrent();
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}
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});
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}
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/**
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* Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video
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* producer such as a camera or decoder.
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*/
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public SurfaceTexture getSurfaceTexture() {
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return surfaceTexture;
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}
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/**
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* Call this function to signal that you are done with the frame received in
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* onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call
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* this function in order to receive a new frame.
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*/
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public void returnTextureFrame() {
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handler.post(new Runnable() {
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@Override public void run() {
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isTextureInUse = false;
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if (isQuitting) {
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release();
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} else {
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tryDeliverTextureFrame();
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}
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}
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});
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}
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/**
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* Call disconnect() to stop receiving frames and release all resources. This function will block
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* until all frames are returned and all resoureces are released. You are guaranteed to not
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* receive any more onTextureFrameAvailable() after this function returns.
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*/
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public void disconnect() {
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handler.postAtFrontOfQueue(new Runnable() {
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@Override public void run() {
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isQuitting = true;
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if (!isTextureInUse) {
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release();
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}
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}
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});
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try {
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thread.join();
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} catch (InterruptedException e) {
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Log.e(TAG, "SurfaceTexture thread was interrupted in join().");
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}
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}
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private void tryDeliverTextureFrame() {
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if (Thread.currentThread() != thread) {
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throw new IllegalStateException("Wrong thread.");
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}
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if (isQuitting || !hasPendingTexture || isTextureInUse) {
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return;
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}
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isTextureInUse = true;
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hasPendingTexture = false;
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surfaceTexture.updateTexImage();
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final float[] transformMatrix = new float[16];
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surfaceTexture.getTransformMatrix(transformMatrix);
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final long timestampNs = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH)
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? surfaceTexture.getTimestamp()
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: TimeUnit.MILLISECONDS.toNanos(SystemClock.elapsedRealtime());
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listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs);
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}
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private void release() {
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if (isTextureInUse || !isQuitting) {
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throw new IllegalStateException("Unexpected release.");
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}
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// Release GL resources on dedicated thread.
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handler.post(new Runnable() {
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@Override public void run() {
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GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
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surfaceTexture.release();
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eglBase.release();
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}
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});
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// Quit safely to make sure the clean-up posted above is executed.
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thread.quitSafely();
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}
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}
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@ -149,6 +149,7 @@
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'app/webrtc/java/android/org/webrtc/GlShader.java',
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'app/webrtc/java/android/org/webrtc/GlUtil.java',
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'app/webrtc/java/android/org/webrtc/RendererCommon.java',
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'app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java',
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'app/webrtc/java/android/org/webrtc/SurfaceViewRenderer.java',
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'app/webrtc/java/android/org/webrtc/VideoCapturerAndroid.java',
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'app/webrtc/java/android/org/webrtc/VideoRendererGui.java',
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