Consistent 30% improvement in audio mixer running time.
(Or, in less flattering terms, fixing a performance issue introduced a few months ago by me). In GN release mode (is_debug = false), the version of the mixer code before this CL generated code that multiplied each sample (tens of thousands/second for each input stream) with a floating point number. This number is almost always exactly 1.0f. The only situation when it's not 1 is when an audio steam is added or removed. For one input stream early return leads to a 30% improvement of audio mixing time profiled on x86-64 under a release build (is_debug = false, enable_profiling, enable_full_stack_frames_for_profiling) with 16kHz and no APM limiter. There can be up to 3 streams. BUG=chromium:687502 Review-Url: https://codereview.webrtc.org/2659423002 Cr-Commit-Position: refs/heads/master@{#16396}
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@ -29,6 +29,9 @@ void Ramp(float start_gain, float target_gain, AudioFrame* audio_frame) {
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RTC_DCHECK(audio_frame);
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RTC_DCHECK(audio_frame);
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RTC_DCHECK_GE(start_gain, 0.0f);
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RTC_DCHECK_GE(start_gain, 0.0f);
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RTC_DCHECK_GE(target_gain, 0.0f);
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RTC_DCHECK_GE(target_gain, 0.0f);
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if (start_gain == target_gain) {
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return;
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}
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size_t samples = audio_frame->samples_per_channel_;
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size_t samples = audio_frame->samples_per_channel_;
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RTC_DCHECK_LT(0, samples);
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RTC_DCHECK_LT(0, samples);
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