Reduce complexity of fake slide generator
The random square generator produces unrealistically complex frames in some situations, leading to frames > 250kb even at max QP. This leads to unmanageably long transmission delays. Bug: None Change-Id: I8f5a33d52fb5efa03de97e529ad598b75511f679 Reviewed-on: https://webrtc-review.googlesource.com/23561 Reviewed-by: Per Kjellander <perkj@webrtc.org> Reviewed-by: Stefan Holmer <stefan@webrtc.org> Commit-Queue: Stefan Holmer <stefan@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20912}
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@ -213,7 +213,7 @@ class SlideGenerator : public FrameGenerator {
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void GenerateNewFrame() {
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// The squares should have a varying order of magnitude in order
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// to simulate variation in the slides' complexity.
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const int kSquareNum = 1 << (4 + (random_generator_.Rand(0, 3) * 4));
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const int kSquareNum = 1 << (4 + (random_generator_.Rand(0, 3) * 2));
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buffer_ = I420Buffer::Create(width_, height_);
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memset(buffer_->MutableDataY(), 127, height_ * buffer_->StrideY());
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