Optimized DesktopRegion implementation.

Now DestktopRegion can merge overlapping rectangles.

R=wez@chromium.org

Review URL: https://webrtc-codereview.appspot.com/1526004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@4161 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
sergeyu@chromium.org 2013-06-04 00:38:39 +00:00
parent 34a77354a8
commit 3ee13e4ac2
4 changed files with 931 additions and 33 deletions

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@ -59,6 +59,7 @@
'<(DEPTH)/testing/gtest.gyp:gtest',
],
'sources': [
"desktop_region_unittest.cc",
"window_capturer_unittest.cc",
],
},

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@ -10,18 +10,70 @@
#include "webrtc/modules/desktop_capture/desktop_region.h"
#include <algorithm>
#include <cassert>
namespace webrtc {
DesktopRegion::RowSpan::RowSpan(int32_t left, int32_t right)
: left(left), right(right) {
}
DesktopRegion::Row::Row(int32_t top, int32_t bottom)
: top(top), bottom(bottom) {
}
DesktopRegion::DesktopRegion() {}
DesktopRegion::DesktopRegion(const DesktopRegion& other)
: rects_(other.rects_) {
DesktopRegion::DesktopRegion(const DesktopRect& rect) {
AddRect(rect);
}
DesktopRegion::~DesktopRegion() {}
DesktopRegion::DesktopRegion(const DesktopRect* rects, int count) {
AddRects(rects, count);
}
DesktopRegion::DesktopRegion(const DesktopRegion& other) {
*this = other;
}
DesktopRegion::~DesktopRegion() {
Clear();
}
DesktopRegion& DesktopRegion::operator=(const DesktopRegion& other) {
rows_ = other.rows_;
for (Rows::iterator it = rows_.begin(); it != rows_.end(); ++it) {
// Copy each row.
Row* row = it->second;
it->second = new Row(*row);
}
return *this;
}
bool DesktopRegion::Equals(const DesktopRegion& region) const {
// Iterate over rows of the tow regions and compare each row.
Rows::const_iterator it1 = rows_.begin();
Rows::const_iterator it2 = region.rows_.begin();
while (it1 != rows_.end()) {
if (it2 == region.rows_.end() ||
it1->first != it2->first ||
it1->second->top != it2->second->top ||
it1->second->bottom != it2->second->bottom ||
it1->second->spans != it2->second->spans) {
return false;
}
++it1;
++it2;
}
return it2 == region.rows_.end();
}
void DesktopRegion::Clear() {
rects_.clear();
for (Rows::iterator row = rows_.begin(); row != rows_.end(); ++row) {
delete row->second;
}
rows_.clear();
}
void DesktopRegion::SetRect(const DesktopRect& rect) {
@ -30,55 +82,352 @@ void DesktopRegion::SetRect(const DesktopRect& rect) {
}
void DesktopRegion::AddRect(const DesktopRect& rect) {
if (!rect.is_empty())
rects_.push_back(rect);
if (rect.is_empty())
return;
// Top of the part of the |rect| that hasn't been inserted yet. Increased as
// we iterate over the rows until it reaches |rect.bottom()|.
int top = rect.top();
// Iterate over all rows that may intersect with |rect| and add new rows when
// necessary.
Rows::iterator row = rows_.upper_bound(top);
while (top < rect.bottom()) {
if (row == rows_.end() || top < row->second->top) {
// If |top| is above the top of the current |row| then add a new row above
// the current one.
int32_t bottom = rect.bottom();
if (row != rows_.end() && row->second->top < bottom)
bottom = row->second->top;
row = rows_.insert(
row, Rows::value_type(bottom, new Row(top, bottom)));
} else if (top > row->second->top) {
// If the |top| falls in the middle of the |row| then split |row| into
// two, at |top|, and leave |row| referring to the lower of of the two,
// ready to insert a new span into.
assert(top <= row->second->bottom);
Rows::iterator new_row = rows_.insert(
row, Rows::value_type(top, new Row(row->second->top, top)));
row->second->top = top;
new_row->second->spans = row->second->spans;
}
if (rect.bottom() < row->second->bottom) {
// If the bottom of the |rect| falls in the middle of the |row| split
// |row| into two, at |top|, and leave |row| referring to the upper of
// the two, ready to insert a new span into.
Rows::iterator new_row = rows_.insert(
row, Rows::value_type(rect.bottom(), new Row(top, rect.bottom())));
row->second->top = rect.bottom();
new_row->second->spans = row->second->spans;
row = new_row;
}
// Add a new span to the current row.
AddSpanToRow(row->second, rect.left(), rect.right());
top = row->second->bottom;
MergeWithPrecedingRow(row);
// Move to the next row.
row++;
}
if (row != rows_.end())
MergeWithPrecedingRow(row);
}
void DesktopRegion::AddRects(const DesktopRect* rects, int count) {
for (int i = 0; i < count; ++i) {
AddRect(rects[i]);
}
}
void DesktopRegion::MergeWithPrecedingRow(Rows::iterator row) {
assert(row != rows_.end());
if (row != rows_.begin()) {
Rows::iterator previous_row = row;
previous_row--;
// If |row| and |previous_row| are next to each other and contain the same
// set of spans then they can be merged.
if (previous_row->second->bottom == row->second->top &&
previous_row->second->spans == row->second->spans) {
row->second->top = previous_row->second->top;
delete previous_row->second;
rows_.erase(previous_row);
}
}
}
void DesktopRegion::AddRegion(const DesktopRegion& region) {
// TODO(sergeyu): This function is not optimized - potentially it can iterate
// over rows of the two regions similar to how it works in Intersect().
for (Iterator it(region); !it.IsAtEnd(); it.Advance()) {
AddRect(it.rect());
}
}
void DesktopRegion::IntersectWith(const DesktopRect& rect) {
bool remove_empty_rects = false;
for (RectsList::iterator it = rects_.begin(); it != rects_.end(); ++it) {
it->IntersectWith(rect);
remove_empty_rects = remove_empty_rects | it->is_empty();
}
if (remove_empty_rects) {
RectsList new_rects;
new_rects.reserve(rects_.size());
for (RectsList::iterator it = rects_.begin(); it != rects_.end(); ++it) {
if (!it->is_empty())
new_rects.push_back(*it);
void DesktopRegion::Intersect(const DesktopRegion& region1,
const DesktopRegion& region2) {
Clear();
Rows::const_iterator it1 = region1.rows_.begin();
Rows::const_iterator end1 = region1.rows_.end();
Rows::const_iterator it2 = region2.rows_.begin();
Rows::const_iterator end2 = region2.rows_.end();
if (it1 == end1 || it2 == end2)
return;
while (it1 != end1 && it2 != end2) {
// Arrange for |it1| to always be the top-most of the rows.
if (it2->second->top < it1->second->top) {
std::swap(it1, it2);
std::swap(end1, end2);
}
rects_.swap(new_rects);
// Skip |it1| if it doesn't intersect |it2| at all.
if (it1->second->bottom <= it2->second->top) {
++it1;
continue;
}
// Top of the |it1| row is above the top of |it2|, so top of the
// intersection is always the top of |it2|.
int32_t top = it2->second->top;
int32_t bottom = std::min(it1->second->bottom, it2->second->bottom);
Rows::iterator new_row = rows_.insert(
rows_.end(), Rows::value_type(bottom, new Row(top, bottom)));
IntersectRows(it1->second->spans, it2->second->spans,
&new_row->second->spans);
if (new_row->second->spans.empty()) {
delete new_row->second;
rows_.erase(new_row);
}
MergeWithPrecedingRow(new_row);
// If |it1| was completely consumed, move to the next one.
if (it1->second->bottom == bottom)
++it1;
// If |it2| was completely consumed, move to the next one.
if (it2->second->bottom == bottom)
++it2;
}
}
// static
void DesktopRegion::IntersectRows(const RowSpanSet& set1,
const RowSpanSet& set2,
RowSpanSet* output) {
RowSpanSet::const_iterator it1 = set1.begin();
RowSpanSet::const_iterator end1 = set1.end();
RowSpanSet::const_iterator it2 = set2.begin();
RowSpanSet::const_iterator end2 = set2.end();
assert(it1 != end1 && it2 != end2);
do {
// Arrange for |it1| to always be the left-most of the spans.
if (it2->left < it1->left) {
std::swap(it1, it2);
std::swap(end1, end2);
}
// Skip |it1| if it doesn't intersect |it2| at all.
if (it1->right <= it2->left) {
++it1;
continue;
}
int32_t left = it2->left;
int32_t right = std::min(it1->right, it2->right);
assert(left < right);
output->push_back(RowSpan(left, right));
// If |it1| was completely consumed, move to the next one.
if (it1->right == right)
++it1;
// If |it2| was completely consumed, move to the next one.
if (it2->right == right)
++it2;
} while (it1 != end1 && it2 != end2);
}
void DesktopRegion::IntersectWith(const DesktopRegion& region) {
DesktopRegion old_region;
Swap(&old_region);
Intersect(old_region, region);
}
void DesktopRegion::IntersectWith(const DesktopRect& rect) {
DesktopRegion region;
region.AddRect(rect);
IntersectWith(region);
}
void DesktopRegion::Translate(int32_t dx, int32_t dy) {
for (RectsList::iterator it = rects_.begin(); it != rects_.end(); ++it) {
it->Translate(dx, dy);
Rows new_rows;
for (Rows::iterator it = rows_.begin(); it != rows_.end(); ++it) {
Row* row = it->second;
row->top += dy;
row->bottom += dy;
if (dx != 0) {
// Translate each span.
for (RowSpanSet::iterator span = row->spans.begin();
span != row->spans.end(); ++span) {
span->left += dx;
span->right += dx;
}
}
if (dy != 0)
new_rows.insert(new_rows.end(), Rows::value_type(row->bottom, row));
}
if (dy != 0)
new_rows.swap(rows_);
}
void DesktopRegion::Swap(DesktopRegion* region) {
rects_.swap(region->rects_);
rows_.swap(region->rows_);
}
// static
bool DesktopRegion::CompareSpanRight(const RowSpan& r, int32_t value) {
return r.right < value;
}
// static
bool DesktopRegion::CompareSpanLeft(const RowSpan& r, int32_t value) {
return r.left < value;
}
// static
void DesktopRegion::AddSpanToRow(Row* row, int left, int right) {
// First check if the new span is located to the right of all existing spans.
// This is an optimization to avoid binary search in the case when rectangles
// are inserted sequentially from left to right.
if (row->spans.empty() || left > row->spans.back().right) {
row->spans.push_back(RowSpan(left, right));
return;
}
// Find the first span that ends at or after |left|.
RowSpanSet::iterator start =
std::lower_bound(row->spans.begin(), row->spans.end(), left,
CompareSpanRight);
assert(start < row->spans.end());
// Find the first span that starts after |right|.
RowSpanSet::iterator end =
std::lower_bound(start, row->spans.end(), right + 1, CompareSpanLeft);
if (end == row->spans.begin()) {
// There are no overlaps. Just insert the new span at the beginning.
row->spans.insert(row->spans.begin(), RowSpan(left, right));
return;
}
// Move end to the left, so that it points the last span that ends at or
// before |right|.
end--;
// At this point [start, end] is the range of spans that intersect with the
// new one.
if (end < start) {
// There are no overlaps. Just insert the new span at the correct position.
row->spans.insert(start, RowSpan(left, right));
return;
}
left = std::min(left, start->left);
right = std::max(right, end->right);
// Replace range [start, end] with the new span.
*start = RowSpan(left, right);
++start;
++end;
if (start < end)
row->spans.erase(start, end);
}
// static
bool DesktopRegion::IsSpanInRow(const Row& row, const RowSpan& span) {
// Find the first span that starts at or after |span.left| and then check if
// it's the same span.
RowSpanSet::const_iterator it =
std::lower_bound(row.spans.begin(), row.spans.end(), span.left,
CompareSpanLeft);
return it != row.spans.end() && *it == span;
}
DesktopRegion::Iterator::Iterator(const DesktopRegion& region)
: region_(region),
it_(region.rects_.begin()) {
row_(region.rows_.begin()),
previous_row_(region.rows_.end()) {
if (!IsAtEnd()) {
assert(row_->second->spans.size() > 0);
row_span_ = row_->second->spans.begin();
UpdateCurrentRect();
}
}
bool DesktopRegion::Iterator::IsAtEnd() const {
return it_ == region_.rects_.end();
return row_ == region_.rows_.end();
}
void DesktopRegion::Iterator::Advance() {
++it_;
assert(!IsAtEnd());
while (true) {
++row_span_;
if (row_span_ == row_->second->spans.end()) {
previous_row_ = row_;
++row_;
if (row_ != region_.rows_.end()) {
assert(row_->second->spans.size() > 0);
row_span_ = row_->second->spans.begin();
}
}
if (IsAtEnd())
return;
// If the same span exists on the previous row then skip it, as we've
// already returned this span merged into the previous one, via
// UpdateCurrentRect().
if (previous_row_ != region_.rows_.end() &&
previous_row_->second->bottom == row_->second->top &&
IsSpanInRow(*previous_row_->second, *row_span_)) {
continue;
}
break;
}
assert(!IsAtEnd());
UpdateCurrentRect();
}
void DesktopRegion::Iterator::UpdateCurrentRect() {
// Merge the current rectangle with the matching spans from later rows.
int bottom;
Rows::const_iterator bottom_row = row_;
Rows::const_iterator previous;
do {
bottom = bottom_row->second->bottom;
previous = bottom_row;
++bottom_row;
} while (bottom_row != region_.rows_.end() &&
previous->second->bottom == bottom_row->second->top &&
IsSpanInRow(*bottom_row->second, *row_span_));
rect_ = DesktopRect::MakeLTRB(row_span_->left, row_->second->top,
row_span_->right, bottom);
}
} // namespace webrtc

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@ -11,6 +11,7 @@
#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_DESKTOP_REGION_H_
#define WEBRTC_MODULES_DESKTOP_CAPTURE_DESKTOP_REGION_H_
#include <map>
#include <vector>
#include "webrtc/modules/desktop_capture/desktop_geometry.h"
@ -21,9 +22,44 @@ namespace webrtc {
// DesktopRegion represents a region of the screen or window.
//
// TODO(sergeyu): Current implementation just stores list of rectangles that may
// overlap. Optimize it.
// Internally each region is stored as a set of rows where each row contains one
// or more rectangles aligned vertically.
class DesktopRegion {
private:
// The following private types need to be declared first because they are used
// in the public Iterator.
// RowSpan represents a horizontal span withing a single row.
struct RowSpan {
RowSpan(int32_t left, int32_t right);
// Used by std::vector<>.
bool operator==(const RowSpan& that) const {
return left == that.left && right == that.right;
}
int32_t left;
int32_t right;
};
typedef std::vector<RowSpan> RowSpanSet;
// Row represents a single row of a region. A row is set of rectangles that
// have the same vertical position.
struct Row {
Row(int32_t top, int32_t bottom);
int32_t top;
int32_t bottom;
RowSpanSet spans;
};
// Type used to store list of rows in the region. The bottom position of row
// is used as the key so that rows are always ordered by their position. The
// map stores pointers to make Translate() more efficient.
typedef std::map<int, Row*> Rows;
public:
// Iterator that can be used to iterate over rectangles of a DesktopRegion.
// The region must not be mutated while the iterator is used.
@ -34,24 +70,51 @@ class DesktopRegion {
bool IsAtEnd() const;
void Advance();
const DesktopRect& rect() const { return *it_; }
const DesktopRect& rect() const { return rect_; }
private:
const DesktopRegion& region_;
std::vector<DesktopRect>::const_iterator it_;
// Updates |rect_| based on the current |row_| and |row_span_|. If
// |row_span_| matches spans on consecutive rows then they are also merged
// into |rect_|, to generate more efficient output.
void UpdateCurrentRect();
Rows::const_iterator row_;
Rows::const_iterator previous_row_;
RowSpanSet::const_iterator row_span_;
DesktopRect rect_;
};
DesktopRegion();
explicit DesktopRegion(const DesktopRect& rect);
DesktopRegion(const DesktopRect* rects, int count);
DesktopRegion(const DesktopRegion& other);
~DesktopRegion();
bool is_empty() const { return rects_.empty(); }
DesktopRegion& operator=(const DesktopRegion& other);
bool is_empty() const { return rows_.empty(); }
bool Equals(const DesktopRegion& region) const;
// Reset the region to be empty.
void Clear();
// Reset region to contain just |rect|.
void SetRect(const DesktopRect& rect);
// Adds specified rect(s) or region to the region.
void AddRect(const DesktopRect& rect);
void AddRects(const DesktopRect* rects, int count);
void AddRegion(const DesktopRegion& region);
// Finds intersection of two regions and stores them in the current region.
void Intersect(const DesktopRegion& region1, const DesktopRegion& region2);
// Same as above but intersects content of the current region with |region|.
void IntersectWith(const DesktopRegion& region);
// Clips the region by the |rect|.
void IntersectWith(const DesktopRect& rect);
@ -61,8 +124,29 @@ class DesktopRegion {
void Swap(DesktopRegion* region);
private:
typedef std::vector<DesktopRect> RectsList;
RectsList rects_;
// Comparison functions used for std::lower_bound(). Compare left or right
// edges withs a given |value|.
static bool CompareSpanLeft(const RowSpan& r, int32_t value);
static bool CompareSpanRight(const RowSpan& r, int32_t value);
// Adds a new span to the row, coalescing spans if necessary.
static void AddSpanToRow(Row* row, int32_t left, int32_t right);
// Returns true if the |span| exists in the given |row|.
static bool IsSpanInRow(const Row& row, const RowSpan& rect);
// Calculates the intersection of two sets of spans.
static void IntersectRows(const RowSpanSet& set1,
const RowSpanSet& set2,
RowSpanSet* output);
// Merges |row| with the row above it if they contain the same spans. Doesn't
// do anything if called with |row| set to rows_.begin() (i.e. first row of
// the region). If the rows were merged |row| remains a valid iterator to the
// merged row.
void MergeWithPrecedingRow(Rows::iterator row);
Rows rows_;
};
} // namespace webrtc

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@ -0,0 +1,464 @@
/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/modules/desktop_capture/desktop_region.h"
#include <algorithm>
#include "gtest/gtest.h"
namespace webrtc {
namespace {
int RadmonInt(int max) {
return (rand() / 256) % max;
}
void CompareRegion(const DesktopRegion& region,
const DesktopRect rects[], int rects_size) {
DesktopRegion::Iterator it(region);
for (int i = 0; i < rects_size; ++i) {
SCOPED_TRACE(i);
ASSERT_FALSE(it.IsAtEnd());
EXPECT_TRUE(it.rect().equals(rects[i]))
<< it.rect().left() << "-" << it.rect().right() << "."
<< it.rect().top() << "-" << it.rect().bottom() << " "
<< rects[i].left() << "-" << rects[i].right() << "."
<< rects[i].top() << "-" << rects[i].bottom();
it.Advance();
}
EXPECT_TRUE(it.IsAtEnd());
}
} // namespace
// Verify that regions are empty when created.
TEST(DesktopRegionTest, Empty) {
DesktopRegion r;
CompareRegion(r, NULL, 0);
}
// Verify that empty rectangles are ignored.
TEST(DesktopRegionTest, AddEmpty) {
DesktopRegion r;
DesktopRect rect = DesktopRect::MakeXYWH(1, 2, 0, 0);
r.AddRect(rect);
CompareRegion(r, NULL, 0);
}
// Verify that regions with a single rectangles are handled properly.
TEST(DesktopRegionTest, SingleRect) {
DesktopRegion r;
DesktopRect rect = DesktopRect::MakeXYWH(1, 2, 3, 4);
r.AddRect(rect);
CompareRegion(r, &rect, 1);
}
// Verify that non-overlapping rectangles are not merged.
TEST(DesktopRegionTest, NonOverlappingRects) {
struct Case {
int count;
DesktopRect rects[4];
} cases[] = {
{ 1, { DesktopRect::MakeXYWH(10, 10, 10, 10) } },
{ 2, { DesktopRect::MakeXYWH(10, 10, 10, 10),
DesktopRect::MakeXYWH(30, 10, 10, 15) } },
{ 2, { DesktopRect::MakeXYWH(10, 10, 10, 10),
DesktopRect::MakeXYWH(10, 30, 10, 5) } },
{ 3, { DesktopRect::MakeXYWH(10, 10, 10, 9),
DesktopRect::MakeXYWH(30, 10, 15, 10),
DesktopRect::MakeXYWH(10, 30, 8, 10) } },
{ 4, { DesktopRect::MakeXYWH(0, 0, 30, 10),
DesktopRect::MakeXYWH(40, 0, 10, 30),
DesktopRect::MakeXYWH(0, 20, 10, 30),
DesktopRect::MakeXYWH(20, 40, 30, 10) } },
{ 4, { DesktopRect::MakeXYWH(0, 0, 10, 100),
DesktopRect::MakeXYWH(20, 10, 30, 10),
DesktopRect::MakeXYWH(20, 30, 30, 10),
DesktopRect::MakeXYWH(20, 50, 30, 10) } },
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r;
for (int j = 0; j < cases[i].count; ++j) {
r.AddRect(cases[i].rects[j]);
}
CompareRegion(r, cases[i].rects, cases[i].count);
SCOPED_TRACE("Reverse");
// Try inserting rects in reverse order.
r.Clear();
for (int j = cases[i].count - 1; j >= 0; --j) {
r.AddRect(cases[i].rects[j]);
}
CompareRegion(r, cases[i].rects, cases[i].count);
}
}
TEST(DesktopRegionTest, TwoRects) {
struct Case {
DesktopRect input_rect1;
DesktopRect input_rect2;
int expected_count;
DesktopRect expected_rects[3];
} cases[] = {
// Touching rectangles that merge into one.
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 100, 100, 200),
1, { DesktopRect::MakeLTRB(0, 100, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(100, 0, 200, 100),
1, { DesktopRect::MakeLTRB(100, 0, 200, 200) } },
// Rectangles touching on the vertical edge.
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 150, 100, 250),
3, { DesktopRect::MakeLTRB(100, 100, 200, 150),
DesktopRect::MakeLTRB(0, 150, 200, 200),
DesktopRect::MakeLTRB(0, 200, 100, 250) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 50, 100, 150),
3, { DesktopRect::MakeLTRB(0, 50, 100, 100),
DesktopRect::MakeLTRB(0, 100, 200, 150),
DesktopRect::MakeLTRB(100, 150, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 120, 100, 180),
3, { DesktopRect::MakeLTRB(100, 100, 200, 120),
DesktopRect::MakeLTRB(0, 120, 200, 180),
DesktopRect::MakeLTRB(100, 180, 200, 200) } },
// Rectangles touching on the horizontal edge.
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 0, 250, 100),
2, { DesktopRect::MakeLTRB(150, 0, 250, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 0, 150, 100),
2, { DesktopRect::MakeLTRB(50, 0, 150, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(120, 0, 180, 100),
2, { DesktopRect::MakeLTRB(120, 0, 180, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200) } },
// Overlapping rectangles.
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 150, 150),
3, { DesktopRect::MakeLTRB(50, 50, 150, 100),
DesktopRect::MakeLTRB(50, 100, 200, 150),
DesktopRect::MakeLTRB(100, 150, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 50, 250, 150),
3, { DesktopRect::MakeLTRB(150, 50, 250, 100),
DesktopRect::MakeLTRB(100, 100, 250, 150),
DesktopRect::MakeLTRB(100, 150, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 120, 150, 180),
3, { DesktopRect::MakeLTRB(100, 100, 200, 120),
DesktopRect::MakeLTRB(0, 120, 200, 180),
DesktopRect::MakeLTRB(100, 180, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(120, 0, 180, 150),
2, { DesktopRect::MakeLTRB(120, 0, 180, 100),
DesktopRect::MakeLTRB(100, 100, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 0, 200, 300),
DesktopRect::MakeLTRB(0, 100, 300, 200),
3, { DesktopRect::MakeLTRB(100, 0, 200, 100),
DesktopRect::MakeLTRB(0, 100, 300, 200),
DesktopRect::MakeLTRB(100, 200, 200, 300)} },
// One rectangle enclosing another.
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 150, 180, 180),
1, { DesktopRect::MakeLTRB(100, 100, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(100, 100, 180, 180),
1, { DesktopRect::MakeLTRB(100, 100, 200, 200) } },
{ DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(150, 150, 200, 200),
1, { DesktopRect::MakeLTRB(100, 100, 200, 200) } },
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r;
r.AddRect(cases[i].input_rect1);
r.AddRect(cases[i].input_rect2);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
SCOPED_TRACE("Reverse");
// Run the same test with rectangles inserted in reverse order.
r.Clear();
r.AddRect(cases[i].input_rect2);
r.AddRect(cases[i].input_rect1);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
// Verify that DesktopRegion::AddRectToRow() works correctly by creating a row
// of not overlapping rectangles and insert an overlapping rectangle into the
// row at different positions. Result is verified by building a map of the
// region in an array and comparing it with the expected values.
TEST(DesktopRegionTest, SameRow) {
const int kMapWidth = 50;
const int kLastRectSizes[] = {3, 27};
DesktopRegion base_region;
bool base_map[kMapWidth] = { false, };
base_region.AddRect(DesktopRect::MakeXYWH(5, 0, 5, 1));
std::fill_n(base_map + 5, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(15, 0, 5, 1));
std::fill_n(base_map + 15, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(25, 0, 5, 1));
std::fill_n(base_map + 25, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(35, 0, 5, 1));
std::fill_n(base_map + 35, 5, true);
base_region.AddRect(DesktopRect::MakeXYWH(45, 0, 5, 1));
std::fill_n(base_map + 45, 5, true);
for (size_t i = 0; i < sizeof(kLastRectSizes) / sizeof(kLastRectSizes[0]);
i++) {
int last_rect_size = kLastRectSizes[i];
for (int x = 0; x < kMapWidth - last_rect_size; x++) {
SCOPED_TRACE(x);
DesktopRegion r = base_region;
r.AddRect(DesktopRect::MakeXYWH(x, 0, last_rect_size, 1));
bool expected_map[kMapWidth];
std::copy(base_map, base_map + kMapWidth, expected_map);
std::fill_n(expected_map + x, last_rect_size, true);
bool map[kMapWidth] = { false, };
int pos = -1;
for (DesktopRegion::Iterator it(r); !it.IsAtEnd(); it.Advance()) {
EXPECT_GT(it.rect().left(), pos);
pos = it.rect().right();
std::fill_n(map + it.rect().left(), it.rect().width(), true);
}
EXPECT_TRUE(std::equal(map, map + kMapWidth, expected_map));
}
}
}
TEST(DesktopRegionTest, ComplexRegions) {
struct Case {
int input_count;
DesktopRect input_rects[4];
int expected_count;
DesktopRect expected_rects[6];
} cases[] = {
{ 3, { DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(0, 100, 100, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120), },
2, { DesktopRect::MakeLTRB(0, 100, 200, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120) } },
{ 3, { DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 150, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175) },
4, { DesktopRect::MakeLTRB(50, 50, 150, 100),
DesktopRect::MakeLTRB(50, 100, 200, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175),
DesktopRect::MakeLTRB(100, 150, 200, 200) } },
{ 4, { DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(50, 0, 65, 15) },
6, { DesktopRect::MakeLTRB(0, 0, 30, 10),
DesktopRect::MakeLTRB(50, 0, 65, 15),
DesktopRect::MakeLTRB(0, 10, 40, 20),
DesktopRect::MakeLTRB(0, 20, 50, 30),
DesktopRect::MakeLTRB(10, 30, 50, 40),
DesktopRect::MakeLTRB(20, 40, 50, 50) } },
{ 3, { DesktopRect::MakeLTRB(10, 10, 40, 20),
DesktopRect::MakeLTRB(10, 30, 40, 40),
DesktopRect::MakeLTRB(10, 20, 40, 30) },
1, { DesktopRect::MakeLTRB(10, 10, 40, 40) } },
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r;
r.AddRects(cases[i].input_rects, cases[i].input_count);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
// Try inserting rectangles in reverse order.
r.Clear();
for (int j = cases[i].input_count - 1; j >= 0; --j) {
r.AddRect(cases[i].input_rects[j]);
}
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
TEST(DesktopRegionTest, Equals) {
struct Region {
int count;
DesktopRect rects[4];
int id;
} regions[] = {
// Same region with one of the rectangles 1 pixel wider/taller.
{ 2, { DesktopRect::MakeLTRB(0, 100, 200, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120) }, 0 },
{ 2, { DesktopRect::MakeLTRB(0, 100, 201, 200),
DesktopRect::MakeLTRB(310, 110, 320, 120) }, 1 },
{ 2, { DesktopRect::MakeLTRB(0, 100, 200, 201),
DesktopRect::MakeLTRB(310, 110, 320, 120) }, 2 },
// Same region with one of the rectangles shifted horizontally and
// vertically.
{ 4, { DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(50, 0, 65, 15) }, 3 },
{ 4, { DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(50, 1, 65, 16) }, 4 },
{ 4, { DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50),
DesktopRect::MakeLTRB(51, 0, 66, 15) }, 5 },
// Same region defined by a different set of rectangles - one of the
// rectangle is split horizontally into two.
{ 3, { DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 150, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175) }, 6 },
{ 4, { DesktopRect::MakeLTRB(100, 100, 200, 200),
DesktopRect::MakeLTRB(50, 50, 100, 150),
DesktopRect::MakeLTRB(100, 50, 150, 150),
DesktopRect::MakeLTRB(300, 125, 350, 175) }, 6 },
// Rectangle region defined by a set of rectangles that merge into one.
{ 3, { DesktopRect::MakeLTRB(10, 10, 40, 20),
DesktopRect::MakeLTRB(10, 30, 40, 40),
DesktopRect::MakeLTRB(10, 20, 40, 30) }, 7 },
{ 1, { DesktopRect::MakeLTRB(10, 10, 40, 40) }, 7 },
};
int kTotalRegions = sizeof(regions) / sizeof(Region);
for (int i = 0; i < kTotalRegions; ++i) {
SCOPED_TRACE(i);
DesktopRegion r1(regions[i].rects, regions[i].count);
for (int j = 0; j < kTotalRegions; ++j) {
SCOPED_TRACE(j);
DesktopRegion r2(regions[j].rects, regions[j].count);
EXPECT_EQ(regions[i].id == regions[j].id, r1.Equals(r2));
}
}
}
TEST(DesktopRegionTest, Translate) {
struct Case {
int input_count;
DesktopRect input_rects[4];
int dx;
int dy;
int expected_count;
DesktopRect expected_rects[5];
} cases[] = {
{ 3, { DesktopRect::MakeLTRB(0, 0, 30, 30),
DesktopRect::MakeLTRB(10, 10, 40, 40),
DesktopRect::MakeLTRB(20, 20, 50, 50) },
3, 5,
5, { DesktopRect::MakeLTRB(3, 5, 33, 15),
DesktopRect::MakeLTRB(3, 15, 43, 25),
DesktopRect::MakeLTRB(3, 25, 53, 35),
DesktopRect::MakeLTRB(13, 35, 53, 45),
DesktopRect::MakeLTRB(23, 45, 53, 55) } },
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r(cases[i].input_rects, cases[i].input_count);
r.Translate(cases[i].dx, cases[i].dy);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
TEST(DesktopRegionTest, Intersect) {
struct Case {
int input1_count;
DesktopRect input1_rects[4];
int input2_count;
DesktopRect input2_rects[4];
int expected_count;
DesktopRect expected_rects[5];
} cases[] = {
{ 1, { DesktopRect::MakeLTRB(0, 0, 100, 100) },
1, { DesktopRect::MakeLTRB(50, 50, 150, 150) },
1, { DesktopRect::MakeLTRB(50, 50, 100, 100) } },
{ 1, { DesktopRect::MakeLTRB(100, 0, 200, 300) },
1, { DesktopRect::MakeLTRB(0, 100, 300, 200) },
1, { DesktopRect::MakeLTRB(100, 100, 200, 200) } },
{ 1, { DesktopRect::MakeLTRB(0, 0, 100, 100) },
2, { DesktopRect::MakeLTRB(50, 10, 150, 30),
DesktopRect::MakeLTRB(50, 30, 160, 50) },
1, { DesktopRect::MakeLTRB(50, 10, 100, 50) } },
{ 1, { DesktopRect::MakeLTRB(0, 0, 100, 100) },
2, { DesktopRect::MakeLTRB(50, 10, 150, 30),
DesktopRect::MakeLTRB(50, 30, 90, 50) },
2, { DesktopRect::MakeLTRB(50, 10, 100, 30),
DesktopRect::MakeLTRB(50, 30, 90, 50) } },
};
for (size_t i = 0; i < (sizeof(cases) / sizeof(Case)); ++i) {
SCOPED_TRACE(i);
DesktopRegion r1(cases[i].input1_rects, cases[i].input1_count);
DesktopRegion r2(cases[i].input2_rects, cases[i].input2_count);
DesktopRegion r;
r.Intersect(r1, r2);
CompareRegion(r, cases[i].expected_rects, cases[i].expected_count);
}
}
TEST(DesktopRegionTest, DISABLED_Performance) {
for (int c = 0; c < 1000; ++c) {
DesktopRegion r;
for (int i = 0; i < 10; ++i) {
r.AddRect(DesktopRect::MakeXYWH(
RadmonInt(1000), RadmonInt(1000), 200, 200));
}
for (int i = 0; i < 1000; ++i) {
r.AddRect(DesktopRect::MakeXYWH(
RadmonInt(1000), RadmonInt(1000),
5 + RadmonInt(10) * 5, 5 + RadmonInt(10) * 5));
}
// Iterate over the rectangles.
for (DesktopRegion::Iterator it(r); !it.IsAtEnd(); it.Advance()) {
}
}
}
} // namespace webrtc