Revert "Add 'is_chrome_branded' guard to the default of 'rtc_use_h264'"
This reverts commit d3070f43b19f503246be4ebad425d87568a71ce0. Reason for revert: Need to re-enable h264 tests. Original change's description: > Add 'is_chrome_branded' guard to the default of 'rtc_use_h264' > > This doesn't change behavior at the moment because Chromium's > 'proprietary_codecs' is already conditional on 'is_chrome_branded' > but this guards WebRTC's default from upstream changes like > https://chromium-review.googlesource.com/c/chromium/src/+/835010/6/build/config/features.gni > > TBR=phoglund@webrtc.org > > Bug: webrtc:8675 > Change-Id: Ic2ae311b5fc70a4d1ac1aefe4cc27574e4fcee40 > Reviewed-on: https://webrtc-review.googlesource.com/36321 > Commit-Queue: Oleh Prypin <oprypin@webrtc.org> > Reviewed-by: Oleh Prypin <oprypin@webrtc.org> > Reviewed-by: Henrik Boström <hbos@webrtc.org> > Cr-Commit-Position: refs/heads/master@{#21452} TBR=phoglund@webrtc.org,oprypin@webrtc.org,hbos@webrtc.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: webrtc:8675 Change-Id: I97e5b25fb638e9d4731ac9610f9f6009a3789578 Reviewed-on: https://webrtc-review.googlesource.com/62380 Reviewed-by: Patrik Höglund <phoglund@webrtc.org> Reviewed-by: Oleh Prypin <oprypin@webrtc.org> Commit-Queue: Patrik Höglund <phoglund@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22476}
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@ -121,8 +121,7 @@ declare_args() {
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# also: |rtc_initialize_ffmpeg|.
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# also: |rtc_initialize_ffmpeg|.
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# CHECK THE OPENH264, FFMPEG AND H.264 LICENSES/PATENTS BEFORE BUILDING.
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# CHECK THE OPENH264, FFMPEG AND H.264 LICENSES/PATENTS BEFORE BUILDING.
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# http://www.openh264.org, https://www.ffmpeg.org/
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# http://www.openh264.org, https://www.ffmpeg.org/
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rtc_use_h264 =
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rtc_use_h264 = proprietary_codecs && !is_android && !is_ios
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is_chrome_branded && proprietary_codecs && !is_android && !is_ios
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# By default, use normal platform audio support or dummy audio, but don't
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# By default, use normal platform audio support or dummy audio, but don't
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# use file-based audio playout and record.
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# use file-based audio playout and record.
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