Refresh g3doc/implementation_basics.md
Bug: b/364206289 Change-Id: Ic082160123ee28fc423ffa151573ce0e85c5624a Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/362200 Reviewed-by: Tomas Gunnarsson <tommi@webrtc.org> Commit-Queue: Harald Alvestrand <hta@webrtc.org> Cr-Commit-Position: refs/heads/main@{#43003}
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<!-- go/cmark -->
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<!--* freshness: {owner: 'hta' reviewed: '2021-05-31'} *-->
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<!--* freshness: {owner: 'hta' reviewed: '2024-09-09'} *-->
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# Basic concepts and primitives
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@ -54,7 +54,7 @@ behave as follows:
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* FooBuilder: Has a Build function that returns ownership of a Foo object (as
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above). The Builder can only be used once, and resources given to the Builder
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before the Build function is called are either released or owned by the Foo
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object. The Create function may be reference-qualified (declared as ```Foo
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object. The Build function may be reference-qualified (declared as ```Foo
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Build() &&```), which means it is invoked as ```std::move(builder).Build()```,
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and C++ will ensure that it is not used again.
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@ -104,7 +104,7 @@ associated classes.
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### Synchronization primitives to be used when needed
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When it is absolutely necessary to let one thread wait for another thread
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to do something, Thread::Invoke can be used. This function is DISCOURAGED,
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to do something, Thread::BlockingCall can be used. This function is DISCOURAGED,
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since it leads to performance issues, but is currently still widespread.
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When it is absolutely necessary to access one variable from multiple threads,
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