Revert of Android GlDrawer: Add frame size as argument to draw functions (patchset #2 id:20001 of https://codereview.webrtc.org/1948473002/ )

Reason for revert:
Causes errors on Google3 import.

Original issue's description:
> Android GlDrawer: Add frame size as argument to draw functions
>
> BUG=b/28544933
>
> Committed: https://crrev.com/71af75dc3ca8516017dca9de2ebe582145ecad14
> Cr-Commit-Position: refs/heads/master@{#12623}

TBR=glaznev@webrtc.org,magjed@webrtc.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=b/28544933

Review-Url: https://codereview.webrtc.org/1950953002
Cr-Commit-Position: refs/heads/master@{#12627}
This commit is contained in:
ivoc 2016-05-04 06:50:21 -07:00 committed by Commit bot
parent 274c1dc545
commit 172683173d
7 changed files with 21 additions and 36 deletions

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@ -98,8 +98,7 @@ public final class GlRectDrawerTest extends ActivityTestCase {
// Draw the RGB frame onto the pixel buffer.
final GlRectDrawer drawer = new GlRectDrawer();
drawer.drawRgb(rgbTexture, RendererCommon.identityMatrix(), WIDTH, HEIGHT,
0 /* viewportX */, 0 /* viewportY */, WIDTH, HEIGHT);
drawer.drawRgb(rgbTexture, RendererCommon.identityMatrix(), 0, 0, WIDTH, HEIGHT);
// Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.
final ByteBuffer rgbaData = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);
@ -146,8 +145,7 @@ public final class GlRectDrawerTest extends ActivityTestCase {
// Draw the YUV frame onto the pixel buffer.
final GlRectDrawer drawer = new GlRectDrawer();
drawer.drawYuv(yuvTextures, RendererCommon.identityMatrix(), WIDTH, HEIGHT,
0 /* viewportX */, 0 /* viewportY */, WIDTH, HEIGHT);
drawer.drawYuv(yuvTextures, RendererCommon.identityMatrix(), 0, 0, WIDTH, HEIGHT);
// Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.
final ByteBuffer data = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);
@ -235,8 +233,7 @@ public final class GlRectDrawerTest extends ActivityTestCase {
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH,
HEIGHT, 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, rgbPlane);
// Draw the RGB data onto the SurfaceTexture.
drawer.drawRgb(rgbTexture, RendererCommon.identityMatrix(), WIDTH, HEIGHT,
0 /* viewportX */, 0 /* viewportY */, WIDTH, HEIGHT);
drawer.drawRgb(rgbTexture, RendererCommon.identityMatrix(), 0, 0, WIDTH, HEIGHT);
eglBase.swapBuffers();
}
@ -274,8 +271,7 @@ public final class GlRectDrawerTest extends ActivityTestCase {
// Draw the OES texture on the pixel buffer.
eglBase.makeCurrent();
final GlRectDrawer drawer = new GlRectDrawer();
drawer.drawOes(listener.oesTextureId, listener.transformMatrix, WIDTH, HEIGHT,
0 /* viewportX */, 0 /* viewportY */, WIDTH, HEIGHT);
drawer.drawOes(listener.oesTextureId, listener.transformMatrix, 0, 0, WIDTH, HEIGHT);
// Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.
final ByteBuffer rgbaData = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);

View File

@ -131,8 +131,7 @@ public final class SurfaceTextureHelperTest extends ActivityTestCase {
// Wait for an OES texture to arrive and draw it onto the pixel buffer.
listener.waitForNewFrame();
eglBase.makeCurrent();
drawer.drawOes(listener.oesTextureId, listener.transformMatrix, width, height,
0, 0, width, height);
drawer.drawOes(listener.oesTextureId, listener.transformMatrix, 0, 0, width, height);
surfaceTextureHelper.returnTextureFrame();
@ -203,8 +202,7 @@ public final class SurfaceTextureHelperTest extends ActivityTestCase {
// Draw the pending texture frame onto the pixel buffer.
eglBase.makeCurrent();
final GlRectDrawer drawer = new GlRectDrawer();
drawer.drawOes(listener.oesTextureId, listener.transformMatrix, width, height,
0, 0, width, height);
drawer.drawOes(listener.oesTextureId, listener.transformMatrix, 0, 0, width, height);
drawer.release();
// Download the pixels in the pixel buffer as RGBA. Not all platforms support RGB, e.g. Nexus 9.

View File

@ -119,14 +119,13 @@ public class GlRectDrawer implements RendererCommon.GlDrawer {
* allocated at the first call to this function.
*/
@Override
public void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight,
int viewportX, int viewportY, int viewportWidth, int viewportHeight) {
public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) {
prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
// updateTexImage() may be called from another thread in another EGL context, so we need to
// bind/unbind the texture in each draw call so that GLES understads it's a new texture.
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId);
drawRectangle(viewportX, viewportY, viewportWidth, viewportHeight);
drawRectangle(x, y, width, height);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
}
@ -135,12 +134,11 @@ public class GlRectDrawer implements RendererCommon.GlDrawer {
* are allocated at the first call to this function.
*/
@Override
public void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight,
int viewportX, int viewportY, int viewportWidth, int viewportHeight) {
public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) {
prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
drawRectangle(viewportX, viewportY, viewportWidth, viewportHeight);
drawRectangle(x, y, width, height);
// Unbind the texture as a precaution.
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
}
@ -150,15 +148,14 @@ public class GlRectDrawer implements RendererCommon.GlDrawer {
* allocated at the first call to this function.
*/
@Override
public void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight,
int viewportX, int viewportY, int viewportWidth, int viewportHeight) {
public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) {
prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix);
// Bind the textures.
for (int i = 0; i < 3; ++i) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
}
drawRectangle(viewportX, viewportY, viewportWidth, viewportHeight);
drawRectangle(x, y, width, height);
// Unbind the textures as a precaution..
for (int i = 0; i < 3; ++i) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);

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@ -40,12 +40,9 @@ public class RendererCommon {
* implied by the current EGL context of the calling thread and requires no explicit argument.
* The coordinates specify the viewport location on the surface target.
*/
void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight,
int viewportX, int viewportY, int viewportWidth, int viewportHeight);
void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight,
int viewportX, int viewportY, int viewportWidth, int viewportHeight);
void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight,
int viewportX, int viewportY, int viewportWidth, int viewportHeight);
void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height);
void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height);
void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height);
/**
* Release all GL resources. This needs to be done manually, otherwise resources may leak.

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@ -489,11 +489,9 @@ public class SurfaceViewRenderer extends SurfaceView
}
yuvUploader.uploadYuvData(
yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
drawer.drawYuv(yuvTextures, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(),
0, 0, surfaceSize.x, surfaceSize.y);
drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
} else {
drawer.drawOes(frame.textureId, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(),
0, 0, surfaceSize.x, surfaceSize.y);
drawer.drawOes(frame.textureId, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
}
eglBase.swapBuffers();

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@ -243,8 +243,7 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
GlUtil.checkNoGLES2Error("glBindFramebuffer");
// Copy the OES texture content. This will also normalize the sampling matrix.
drawer.drawOes(pendingFrame.textureId, rotatedSamplingMatrix,
textureCopy.getWidth(), textureCopy.getHeight(),
drawer.drawOes(pendingFrame.textureId, rotatedSamplingMatrix,
0, 0, textureCopy.getWidth(), textureCopy.getHeight());
rotatedSamplingMatrix = RendererCommon.identityMatrix();
@ -264,10 +263,10 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
// OpenGL defaults to lower left origin - flip viewport position vertically.
final int viewportY = screenHeight - displayLayout.bottom;
if (rendererType == RendererType.RENDERER_YUV) {
drawer.drawYuv(yuvTextures, texMatrix, videoWidth, videoHeight,
drawer.drawYuv(yuvTextures, texMatrix,
displayLayout.left, viewportY, displayLayout.width(), displayLayout.height());
} else {
drawer.drawRgb(textureCopy.getTextureId(), texMatrix, videoWidth, videoHeight,
drawer.drawRgb(textureCopy.getTextureId(), texMatrix,
displayLayout.left, viewportY, displayLayout.width(), displayLayout.height());
}

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@ -395,7 +395,7 @@ public class MediaCodecVideoEncoder {
// TODO(perkj): glClear() shouldn't be necessary since every pixel is covered anyway,
// but it's a workaround for bug webrtc:5147.
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
drawer.drawOes(oesTextureId, transformationMatrix, width, height, 0, 0, width, height);
drawer.drawOes(oesTextureId, transformationMatrix, 0, 0, width, height);
eglBase.swapBuffers(TimeUnit.MICROSECONDS.toNanos(presentationTimestampUs));
return true;
}