From 103988d040b4d7b2e6deb9886e5f23052fe36e38 Mon Sep 17 00:00:00 2001 From: sakal Date: Fri, 17 Feb 2017 09:59:01 -0800 Subject: [PATCH] EglRenderer: Clear texture before drawing a new frame. This is necessary in case the drawer doesn't cover all the pixels. BUG=None Review-Url: https://codereview.webrtc.org/2704663002 Cr-Commit-Position: refs/heads/master@{#16671} --- webrtc/sdk/android/api/org/webrtc/EglRenderer.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/webrtc/sdk/android/api/org/webrtc/EglRenderer.java b/webrtc/sdk/android/api/org/webrtc/EglRenderer.java index f05f6bc55e..f5c1fe1773 100644 --- a/webrtc/sdk/android/api/org/webrtc/EglRenderer.java +++ b/webrtc/sdk/android/api/org/webrtc/EglRenderer.java @@ -641,6 +641,8 @@ public class EglRenderer implements VideoRenderer.Callbacks { GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0); + GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */); + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); if (frame.yuvFrame) { listenerAndParams.drawer.drawYuv(yuvTextures, bitmapMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);