From 080e7b27f57b2c9d1754a1ff447ff225e6dfefb2 Mon Sep 17 00:00:00 2001 From: Magnus Jedvert Date: Wed, 11 Apr 2018 14:58:59 +0200 Subject: [PATCH] Android: Log OpenGL shader source code in case of compile error MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Logging the OpenGL shader source code makes it easier to debug problems. Bug: None Change-Id: Ie4724b1353511eae3806e98270b04e5daa4c11fc Reviewed-on: https://webrtc-review.googlesource.com/69322 Reviewed-by: Sami Kalliomäki Commit-Queue: Magnus Jedvert Cr-Commit-Position: refs/heads/master@{#22900} --- sdk/android/api/org/webrtc/GlShader.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sdk/android/api/org/webrtc/GlShader.java b/sdk/android/api/org/webrtc/GlShader.java index c51a0da314..db5c630663 100644 --- a/sdk/android/api/org/webrtc/GlShader.java +++ b/sdk/android/api/org/webrtc/GlShader.java @@ -29,7 +29,7 @@ public class GlShader { GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); if (compileStatus[0] != GLES20.GL_TRUE) { Logging.e( - TAG, "Could not compile shader " + shaderType + ":" + GLES20.glGetShaderInfoLog(shader)); + TAG, "Compile error " + GLES20.glGetShaderInfoLog(shader) + " in shader:\n" + source); throw new RuntimeException(GLES20.glGetShaderInfoLog(shader)); } GlUtil.checkNoGLES2Error("compileShader");