diff --git a/sdk/android/api/org/webrtc/EglRenderer.java b/sdk/android/api/org/webrtc/EglRenderer.java index 8c6be56a8a..9004e7c1da 100644 --- a/sdk/android/api/org/webrtc/EglRenderer.java +++ b/sdk/android/api/org/webrtc/EglRenderer.java @@ -128,8 +128,8 @@ public class EglRenderer implements VideoSink { // paused. private long minRenderPeriodNs; - // EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed - // from the render thread. + // EGL and GL resources for drawing YUV/OES textures. After initialization, these are only + // accessed from the render thread. @Nullable private EglBase eglBase; private final VideoFrameDrawer frameDrawer; @Nullable private RendererCommon.GlDrawer drawer; diff --git a/sdk/android/api/org/webrtc/SurfaceEglRenderer.java b/sdk/android/api/org/webrtc/SurfaceEglRenderer.java index dfda8cb770..7a6db15887 100644 --- a/sdk/android/api/org/webrtc/SurfaceEglRenderer.java +++ b/sdk/android/api/org/webrtc/SurfaceEglRenderer.java @@ -24,7 +24,7 @@ import java.util.concurrent.CountDownLatch; public class SurfaceEglRenderer extends EglRenderer implements SurfaceHolder.Callback { private static final String TAG = "SurfaceEglRenderer"; - // Callback for reporting renderer events. Read-only after initilization so no lock required. + // Callback for reporting renderer events. Read-only after initialization so no lock required. private RendererCommon.RendererEvents rendererEvents; private final Object layoutLock = new Object(); diff --git a/sdk/android/api/org/webrtc/SurfaceViewRenderer.java b/sdk/android/api/org/webrtc/SurfaceViewRenderer.java index c39416c3e1..f62d27432d 100644 --- a/sdk/android/api/org/webrtc/SurfaceViewRenderer.java +++ b/sdk/android/api/org/webrtc/SurfaceViewRenderer.java @@ -31,7 +31,7 @@ public class SurfaceViewRenderer extends SurfaceView new RendererCommon.VideoLayoutMeasure(); private final SurfaceEglRenderer eglRenderer; - // Callback for reporting renderer events. Read-only after initilization so no lock required. + // Callback for reporting renderer events. Read-only after initialization so no lock required. private RendererCommon.RendererEvents rendererEvents; // Accessed only on the main thread.