#include "audio_support.h" #include extern void play_audio(const app_settings::selected_audio& item) { // Play audio if (item.name != Audio_Empty && item.name != Audio_Custom) { // Find bundled audio auto iter = AudioMap.find(item.name); if (iter != AudioMap.end()) QSound::play(iter->second); } else if (item.name == Audio_Custom && !item.path.isEmpty()) QSound::play(item.path); }